• src/doors/syncdoom/m_menu.c

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Saturday, July 04, 2026 00:42:13
    https://gitlab.synchro.net/main/sbbs/-/commit/d60a68a76d0aad370c3f7904
    Modified Files:
    src/doors/syncdoom/m_menu.c
    Log Message:
    syncdoom: hide inert Options rows (End Game at title, Mouse Sens off)

    Two Options-menu rows that do nothing in their inactive state stayed
    visible and cursor-selectable:

    - MOUSE SENS: dropped from the item count when terminal-mouse steering
    is off (nothing to tune). It is the last row, so the skull cursor
    simply stops one row short; the MOUSE toggle above it reveals it.

    - END GAME: only ends an active game -- at the title screen it just
    grunts. Now hidden there: its patch is blanked, it is marked status
    -1 so up/down/Home/End skip it, and the rest of the menu reflows up
    into its row by shifting OptionsDef.y one LINEHEIGHT (every Options
    row is drawn OptionsDef.y-relative). It reappears at the top once a
    game is running.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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